Role: Audio Designer

Developer: Lighthouse games

 At Lighthouse Games, I’ve been working alongside Industry veterans from Playground Games & Codemasters to establish a new IP, I’m looking forward to sharing more details once we have announced!

I am currently working as an Audio Designer at Lighthouse Games working on a new AAA unannounced IP alongside industry veterans.

My responsibilites have included:

  • Full pipeline workflow from recording on site through to Reaper, Wwise then Unreal Engine 5.

  • Sourcing, scheduling & recording of all vehicles in-game.

  • Developed Procedural Sound Propogation system within Unreal.

  • Building out sound libraires to be used by the rest of the team

  • Responsible for the recording, processing, design & implemention of vehicles to a high standard.

  • Produce deliverables ontime and within budget for milestones.