Role: Audio Designer
Developer: Lighthouse games
At Lighthouse Games, I’ve been working alongside Industry veterans from Playground Games & Codemasters to establish a new IP, I’m looking forward to sharing more details once we have announced!
I am currently working as an Audio Designer at Lighthouse Games working on a new AAA unannounced IP alongside industry veterans.
My responsibilites have included:
Full pipeline workflow from recording on site through to Reaper, Wwise then Unreal Engine 5.
Sourcing, scheduling & recording of all vehicles in-game.
Developed Procedural Sound Propogation system within Unreal.
Building out sound libraires to be used by the rest of the team
Responsible for the recording, processing, design & implemention of vehicles to a high standard.
Produce deliverables ontime and within budget for milestones.