Wwise Spatial Audio is a great toolset for a broad variety of problems, however there are numerous propagation solutions that aren’t solved with this solution; one of these being the issue of sound over distance.
Distance modeling in the context of game engines is a basic example of how designers stray away from the laws of physics & model distance differently. In the world of game audio, developers often deviate from this for many reasons
A distance modelling solution I built using Wwise & Unreal, along with implementation & Demonstration!
Distance Modelling, Explosions & Shockwaves | Wwise & Unreal Walkthrough
Implementation